It’s not that hard to get a lot of artifacts into play, many decks work around that theory very nicely. Phillip: The real upside here is ward 2 for all your artifacts, but double strike on something with * power is pretty scary. As is, you’re likely going to be looking for ways to cheat this into play like Feldon. Because of being on that relevant creature the CMC is pretty high – typically I would prefer this effect to be on something like a 2/2 with appropriate cost reduction so you can actually get it out reasonably quickly and then start recurring or flickering for value. This is a very useful effect stapled on to a good body. It’s also generously triggered, with an up to, and two separate targetings, and it’s an etb so could be abused by blink effects. It’s also a 5/7 flier, so I think this is definitely a viable card in some wonky reanimator decks. Phillip: So the obvious play here is to cycle this and then use a reanimation spell on it, reanimate, one of the enchantments, anything that will let you cheat out a big fattie. The scry also provides some very nice card advantage in a color pairing that has historically struggled with it. Spot removal is always handy, and because the damage can be done to any target, you can also go face with it if there’s a player sitting behind Propoganda effects, even if you attack a different player. Haste is very powerful because it allows you to surprise your opponents with big beaters they can’t prepare for. I actually think that if I was to build this deck, I would make Alibou my commander. There’s an increasing amount of Boros artifact interaction though so I think this could definitely be built around. The downside of course is it’s so blatantly obvious, and threatening, other players might not let it sit on the board. This is a card that actually potentially has some nuance to it, red has the ability to get extra attack steps, and straight-up blowing away enemy commanders on a triggered effect is pretty powerful. Phillip: This is a pretty solid golem, which is a tribe that a lot has been printed lately. Artifacts can be one of the more powerful things in Commander, so getting two more copies of something like Myr Battlesphere is something I’m all about. I would also add a Pull from Eternity to cycle your best artifact back into the game to make tokens with again. The absolute first addition if you’re upgrading this deck is Anointed Procession for even more of that sweet token value. This card definitely has enormous potential with eggs, or egg-themed decks, and most of those are white.įromTheShire: Osgir is pretty perfect flavor wise, combining caring about artifacts and the graveyard ‘reanimation’ of red like Feldon of the Third Path with vigilance and an exile effect from white. It does require tapping, and comes in at 4 mana value, but even so playable as a commander or just in your deck, the +2 power ability isn’t particularly powerful, but it’s obviously intended to be used to put the artifact into your graveyard for cloning, though given Osgir has vigilance you can see attacking, saccing for more damage then copying an artifact after combat. Phillip: Effectively cloning an artifact in your graveyard twice is a nice bonus, though it’s vulnerable to flicker effects and graveyard hate, it’s very good value.
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